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Posts Tagged ‘Unity’

Seeing is Believing: Why Prototyping is Worth the Time

This week I was joined by a former colleague who previously helped work on a story-based course similar to the one we are trying to design.  The previous course had no game elements and was targeted at the general university student rather than at the middle school level, but the design of the art and [...]

Unity

Currently, my job is to create a game to teach astronomy to middle school students. Luckily for me, there is an abundance of options for game engines to help me ranging from the simple and free (Scratch and Alice) to the expensive and complex (Unreal, etc). For our project we wanted an engine deep enough [...]